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Geodashing: Oct15   Print  E-mail 
Contributed by Scout  

Results: Geodashing Game 172 (GDCU)

"Now that I have a few Dashpoints under my belt it was time to take a
little adventure out into the wild where no one has been before. The
journey began a foot hiking along a power line road that soon became
just a game trail. But that path quickly disappeared which then led to
some bushwhacking and mountain goat like exercise traversing down a
slippery slope. And without sliding down the hillside toward the
ravine below I was able to reach a precarious perch just 90 meters
away from GZ. With this quest complete I am looking forward to
exploring more out of the way locations in the future."

That's Geodashing in California with w01f

"We drove in an easterly direction from home for about an hour and
ended up at a gated fire access track into Lysterfield Park. At this
point we were 1.4 kilometres from zero. We secured the car and walked
through the gate and along the Dargon Track (named Dragon on the car
SatNav). We followed the track around the edge of a large hill until
we were 230 metres from YKYW. Then we followed the GPSr up the side of
the hill following animal tracks past granite boulders until we
reached 97 metres. It was hard going through the thick bush so that
was close enough. During the journey we came across a goanna crossing
our path as well as three puffing runners. The local area was known as
Birds Land and we could hear the tweeting of many birds in the bush on
both sides of the track. We did see colourful Lorikeets and some Will
Wagtails, as well as birds of prey hovering overhead."

That's Geodashing in Victoria, Australia, with Dashing Dog Mac


Game 172 (GDCU) of Geodashing was won by team GeoTerriers, their
fifteenth win in a row. The GeoTerriers had more points than all other
teams combined.

Individual honors go to w01f, who could have won the game for any team
all by himself, but he didn't join a team until Game 173 (GDCV).

The game saw 42 dashpoint hunts in just four countries (Poland, US,
Australia and Germany).


A sampling of waypoints visited by Geodashing players this month:

in pristine Arizona desert, across sandy washes and along miles of
narrow double tracks near a saguaro extending a helping arm to a palo
verde tree

in a forest near the village of Kleszczyniec, Poland

440 meters down a very narrow gravel drive in Maryland leading to a
single house well out of sight down the lane

in nice and flat desert terrain in California, which had dried up very
quickly after recent rains

in a quaint community at the base of some rather rugged looking hills
outside of Palm Springs, California

next to the Castlewood Baptist Church, which is nestled in the woods
at the bottom of some hills west of St. Louis

up a steep hill in thick bush in Lysterfield Park east of Melbourne

in the Burrawan State Forest in New South Wales, not far away from the
iconic "Old Bottlebutt" tree

just into the trees at a Christmas tree farm in Pennsylvania

in Manti, Utah, in a residential yard fenced with chain link with
privacy slats installed

in an orchard in California where farmers were running machinery up
and down between the trees

in central California on a hilltop with views of an orchard below and
some boxed beehives

in a lakeside lot of Garden Lake in Wisconsin's Chequamegon National
Forest (setting for "The Story of Edgar Sawtelle")

on Wisconsin Highway 13, just east of the bridge over the Iron River
and just south of Lake Superior

and in Illinois, next to a small creek that flows into the mighty
Mississippi ("I walked thru the beginning of the autumn deluge of
leaves, crunching under my feet.")


w01f explains one allure of Geodashing:

"This Geodashing sure does take one to some out of the way places
which provide a different perspective of what is often passed by
without notice."


Thanks to all the Geodashing players, whose many great reports are
quoted here, not always with proper attribution. Complete, original
reports are available on the Web site.


About Geodashing: Geodashing is a game in which players use GPS
receivers on a playing field that covers the entire planet. The
waypoints, or dashpoints, to be reached are randomly selected. The win
goes to who can get to the most dashpoints; that is, if you can get to
them at all! Each game has a new set of dashpoints making each game
different and unpredictable. For more information and to play, visit .

Last Updated ( 12:27 Thursday, 05 November 2015 UTC )


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